Email: online@course.in
Main Road
CREATE A 2D AND 3D RUNNING PLATFORMER IN UNITY
Unity and Blender Professional Training
Graduates and Technology Aspirants
Both Classroom and Online Classes
Week Days and Week Ends
Daily 2 hrs during Weekdays
•Learn to use tools in Unity and Blender.You will learn how to write Unity and Blender.
•Learn WebdriverIO Testing with real user scenario examples
•Cover all basic Concepts with in-depth description of Unity and Blender.
•Learn and Master Unity and Blender with this time saving course
•Learn how to get a Job as a Unity and Blender developer .
•Learn Basic and Advanced Unity and Blender Programming and become a Unity and Blender Developer
•Learn the core fundamentals of Unity and Blender to fast-track your development process
•Learn Unity and Blender from basic to advanced with examples and interactive sessions at peak.
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•Post training offline support available
•Exercises and handouts after every session
•Software & others tools installation Guidance
•Online Training with 100% placement assistance
•We provide Classroom and Online training in Metro Cities
•Project manager can be assigned to track candidates’ performance
•Every class will be followed by practical assignments which aggregates to minimum 60 hours.
•This Instructor-led classroom course is designed with an aim to build theoretical knowledge supplemented by ample hands-on lab exercises
•c#, .net Technologies, java, J2ee, c++, director, vp, architect, Senior Architect, Sde1, Sde3, Engineering Manager, Python Developer
•Java Developer, Mainframes Developer, Sap Consultant, Qa, Network Operations, C++ Developer, Wintel Admin
•Java Fullstack Developer, Java, Javascript, Data Structures, OOPS, Cassandra, NoSQL, Big Data, CI, XSLT, Maven, XML, Web Services, Microservices, SQL, Rest
•Sap, Process Executive, Hadoop Developer, Hadoop Architect, Sap Srm/snc Testing, Sap Pp / Qm Testing, Sap Ewm Testing, Sharepoint Developer, T24 Technical And
•SQL Developer, Oracle Developer, Tibco, Datawarehousing, Automation Testing, Websphere Admin, Weblogic Support, Python, Netezza, Actuate, Hadoop
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PROJECT 1 – Gameplay
•Gameplay
•Intro to Unity
•Unity Editor
•Moving a Cube
•Materials
•Lights
•Particle System
•Applying Physics
•Asset Store
•Intro to Coding
•Variables
•Methods
•If Blocks
•Loops
•Intro to Inputs
•Key Presses
•Moving a Player
•Jumping
•Moving Forward
•Cycling Cameras
•Intro to Prefabs
•Introduction to Prefabs
•Random Angles
•Explosion Effects
•Adding Explosion Effects
•Movement
•Movement – Part 1
•Movement – Part 2
•Movement – Part 3
•Building Blocks
•Blocks – Part 1
•Blocks – Part 2
•Speed Blocks and Enemies
•Speed Blocks and Enemies – Part 1
•Speed Blocks and Enemies – Part 2
•Speed Blocks and Enemies – Part 3
•More Enemies
•More Enemies – Part 1
•More Enemies – Part 2
•Powerup and Finish Line
•Powerup and Finish Line – Part 1
•Powerup and Finish Line – Part 2
•Background and Interface
•Background and Interface – Part 1
•Background and Interface – Part 2
•Background and Interface – Part 3
•Fine Tuning the Game
•Fine Tunings – Part 1
•Fine Tunings – Part 2
•Fine Tunings – Part 3
•Level Design
•Level Design – Part 1
•Level Design – Part 2
•Introduction to Blender
•Download and Install Blender
•Setting Up Blender
•Camera Controls
•Emulated Numbpad Camera
•Basic Object Manipulation
•Frequently Used Tools
•Mirror Modifier
•Artwork in Blender
•Artwork in Blender – Part 1
•Artwork in Blender – Part 2
•Artwork in Blender – Part 3
•Artwork in Blender – Part 4
•Artwork in Blender – Part 5
•Integrating the Art
•Integrating Art – Part 1
•Integrating Art – Part 2
•Integrating Art – Part 3
•Finishing the Game
•Integrating the Character
•Adding Model to Player
•Jumping and Running
•Movement Stutter
•Wall jumping
•Power Up
•Swapping Background Art
•Background Adjustments
•Transparency Order
•Challenge Time!
•RESOURCES – Marlo Runner Game
•Marlo Run Art Assets
•Marlo Source
•Introduction – Build a 2D Runner Game
•Organizing the Project
•Preparing the Player
•Walking and Jumping
•Raycasting
•Raycast Precision
•Camera follow
•Coins
•User Interface
•Events
•Simple Enemy
•Enemy Walking Paths
•Jumping over Enemies
•Shell Enemy
•Shell Bouncing
•Pipe Enemy
•Blocks
•Powerups
•Powerup Feedback
•Win and Lose the Game
•Introduction to Photoshop (Projects)
•Build a New File
•Navigational Controls
•Basic Tools Rundown
•Basic Tools Usages
•Basic Secondary Tools
•Basic Layers
•Painting Sample
•Adjustment Layers (Part 1)
•Adjustment Layers (Part 2)
•Adjustment Layers (Part 3)
•Transform Tool
•Transform Tool (Cont’d)
•Colour Range Select
•Image Settings
•Image Adjustment
•Photoshop fun
•Photoshop fun (Cont’d)
•Ruler Usage
•Build Marlo Game Art
•Old and New Project Interface
•Project Set Up
•Brick Block Asset
•Coin Block Asset
•Pipe Asset
•Background Objects
•Checkpoint Flag
•End House
•Castle
•Power Block
•Foundation Block
•Shroom Enemy
•Powerup Shroom
•Plant Enemy
•Marlo
•Animate Art Assets
•Animation Setup
•Shroom Animation
•Shell Enemy Animation
•Mario Idle
•Marlo Running Animation
•Marlo Running Animation Continued
•Finishing the Game in Unity (Project)
•Importing Art
•Background Setup
•Infinite Background
•Game Element
•Integrating Blocks
•Adjustments
•Finish Line
•Enemy Animations
•Player Animation
•Brick Collision Adjustment
•Physics Adjustment
•Audio – Integrating Sound Effects
•Source Code and Art Assets – Mammoth Interactive
•Sketch
•Course Intro and Sketch Tools
•Sketch Files – Sketch Tools
•Sketch Basics and Online Resources
•Plug-ins and Designing your First Mobile app
•Your First Mobile App Continued
•Sketch Files – Your First Mobile App
•Shortcuts and Extra tips
•Sketch Files – Shortcuts by Mammoth Interactive
•Learn to Code in HTML
•Intro to HTML
•Writing our first HTML
•Intro to Lists and Comments
•Nested Lists
•Loading Images
•Loading Images in Lists
•Links
•Images as Link
•Mailto Link
•Div Element
•Learn to Code in CSS
•Introducing the Box Model
•Writing our First CSS
•More CSS Examples
•Inheritance
•More on Type Selectors
•Getting Direct Descendents
•Class Intro
•Multiple Classes
•id Intro
•CSS Specificity
•Selecting Multiple Pseudo Classes and Sibling Matching
•Styling Recipe Page
•Loading External Stylesheet
•D3.js
•Introduction to Course and D3
•Source Code
•Handling Data and Your First Project
•Continuing your First Project
•Understanding Scale
•Complex charts, Animations and Interactivity
•Introduction to PyCharm
•Downloading and Installing Pycharm and Python
•Exploring Pycharm
•Learning Python with Mammoth Interactive
•Python Language Basics
•Intro to Variables
•Variables Operations and Conversions
•Collection Types
•Collections Operations
•Control Flow If Statements
•While and For Loops
•Functions
•Classes and Objects
•Flask
•Setting Up and Basic Flask
•Setting up Terminals on Windows 7 and Mac
•Terminal basic commands and symbols
•Source Code – Setting up Flask
•Source Code – Basic Flask HTML & CSS
•Basic Flask Database
•Source Code – Basic Flask Database
•Flask Session and Resources
•Source Code – Flask Session
•Flask Digital Ocean
•Flask Digital Ocean Continued
•Xcode Fundamentals
•Intro and Demo
•General Interface
•Files System
•ViewController
•Storyboard File
•Connecting Outlets and Actions
•Running an Application
•Debugging an Application
•Source Code and Art Assets
•Swift 4 Language Basics
•Language Basics Topics List
•Variable and Constants
•Learning Goals
•Intro to Variables and Constants
•Primitive types
•Strings
•Nil Values
•Tuples
•Type Conversions
•Assignment Operators
•Conditional Operators
•Variables and Constants Text.playground
•Topics List and Learning Objectives
•Intro to Collection Types
•Creating Arrays
•Common Array Operations
•Multidimensional Arrays
•Ranges
•Collection Types Text.playground
•Control flow
•Intro to If and Else Statements
•Else If Statements
•Multiple Simultaneous Tests
•Intro To Switch Statements
•Advanced Switch Statement Techniques
•Testing for Nil Values
•Intro to While Loops
•Intro to for…in Loops
•Intro to For…In Loops (Cont’d)
•Complex Loops and Loop Control statements
•Control Flow Text.playground
•Intro to Functions
•Function Parameters
•Return Statements
•Parameter Variations – Argument Labels
•Parameter Variations – Default Values
•Parameters Variations – InOut Parameters
•Parameter Variations – Variadic Parameters
•Returning Multiple Values Simultaneously
•Functions Text.playground
•Classes, Struct and Enums
•Intro to Classes
•Properties as fields – Add to Class Implementation
•Custom Getters and Setters
•Calculated Properties
•Variable Scope and Self
•Lazy and Static Variables
•Behaviour as Instance Methods and Class type Methods
•Behaviour and Instance Methods
•Class Type Methods
•Class Instances as Field Variables
•Inheritance, Subclassing and SuperClassing
•Overriding Initializers
•Overriding Properties
•Overriding Methods
•Structs Overview
•Enumerations
•Comparisons between Classes, Structs and Enums
•Classes, Structs, Enums Text.playground
•Practical MacOS BootCamps
•Introduction and UI Elements
•Calculator Setup and Tax Calculator
•Calculate Tax And Tip – Mammoth Interactive Source Code
•Tip Calculator and
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